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One fairly common variation of this is to suggest that the main character actually does speak, we just can't hear them or see their text boxes. This is one thing when they're fighting all alone, without so much as an Exposition Fairy or a Voice with an Internet Connection to listen to, but when there are other characters around it's a different story. It's also hard to grow too fond of a Heroic Mime since they don't show thoughts or feelings that can't be expressed with grunts, sighs, and body language. This trope can get very frustrating when the character has, for example, undergone an Involuntary or Emergency Transformation, and has allies who weren't there to see it. Most of the time when somebody makes a Novelization or a Webcomic of the Game, odds are that it'll have the character speak in Visible Silence and be treated as The Silent Bob. Nevertheless, this often results in the fandom discussing whether or not a character is mute.
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And some characters do talk when the player chooses how to answer a question.
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Some characters might be like this when under the player's control, but perfectly normal and talking characters as Non Player Characters, or even just when they aren't the leader of the group. An aversion of this would be to allow the player to actually talk to the characters through a microphone or the AI be able to comprehend any text entered, but this is beyond current technology, except in online games where you're talking to other players instead of AIs or through the limited means of a Dialogue Tree. The official explanation for this is that the main character is the player, and dialogue would either interfere with the player's train of thought or knock them out of the viewpoint of that character (compare the Featureless Protagonist). In many RPGs, the main hero doesn't seem to talk ( Visible Silence might be used). Heroic Mime is a video game-specific variant of The Voiceless or The Speechless. Even though you can't say a word, it seems like every NPC around you instantly understands what you need like you're Lassie or something. All too often in video games, it seems like designers feel that the best way to get players to relate to the main character is to have said character have absolutely no dialogue at all.